Character Creation for Games Vol. 2: Production Workflow Udemy Free download. Retopologize, Unwrap, Texture Your High Res Sculpt Game Character Model using Zbrush, 3ds Max, Substance Painter, Unreal.
This course is written by Udemy’s very popular author Victory3D LLC. It was last updated on February 23, 2020. The language of this course is English but also have Subtitles (captions) in English (US) languages for better understanding. This course is posted under the categories of Design and Game Design on Udemy.
There are more than 7663 people who has already enrolled in the Character Creation for Games Vol. 2: Production Workflow which makes it one of the very popular courses on Udemy. You can free download the course from the download links below. It has a rating of 4.4 given by 527 people thus also makes it one of the best rated course in Udemy.
The Udemy Character Creation for Games Vol. 2: Production Workflow free download also includes 6 hours on-demand video, 4 articles, 29 downloadable resources, Full lifetime access, Access on mobile and TV, Assignments, Certificate of Completion and much more.
What am I going to learn?
If you are wondering what you are going to learn or what are the things this course will teach you before free downloading Character Creation for Games Vol. 2: Production Workflow, then here are some of things:
- Learn how to create a professional game-ready character
- Understand how to create clean topology in 3ds Max
- Learn the fastest and efficient ways to create UVs in 3ds Max
- Unwrap character using organized and clean UV space
- Learn how to bake maps and texture in Substance Painter
- Understand how to fix errors in baked maps
- Create realistic skin, wound, scratches, metal, leather
- Create a nice visual presentation using Marmoset Toolbag and Substance Painter
What do I need?
These are the very few things you need first before you can free download Character Creation for Games Vol. 2: Production Workflow:
- Basic knowledge of Zbrush
- No prior knowledge of 3ds Max, Substance Painter, Marmoset & Unreal required since I will teach you the basics of these programs
Is this course right for me?
If you are still confused whether you should free download Character Creation for Games Vol. 2: Production Workflow or is it the course you are actually looking for, then you should know that this course is best for:
- Anyone who wants to know how to create a professional game-ready character
- Anyone who wants to take their sculpt all the way through completion
- All artists who are interested in the video game character pipeline
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother’s wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love – which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
In this course, I will take you through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating and exporting our character out of Zbrush. Then we will make a low poly version of our character using 3ds Max. I will go over the importance of having clean topology that will make your character easy to animate and create UVs for. After going through the process of retopologizing, we will unwrap our character. We will unfold our mesh so we can create textures that will fit our 3d model. I will discuss what makes a clean UV set, how to optimize your UV texture space, and the fastest and the most efficient ways to create your UVs.
After we unwrap, we will be ready for baking and texturing in Substance Painter. We will go through the process of extracting our details from our high poly mesh so we can use them for our low poly mesh. We will create realistic skin, wound, scratches, metal, leather, and tattoo by using different types of brushes, stencils, filters, generators, and smart materials.
After texturing, we will put our character inside Unreal game engine to check out how our character will appear in an actual game. At the end, we will create a nice visual presentation of our character in Marmoset Toolbag and Substance Painter. If you are determined to take your high res sculpt all the way to a completely production ready mesh, then this course is for you.
Free Download Character Creation for Games Vol. 2: Production Workflow
File size: 800.82 MB
Last updated: February 23, 2020
File size: 90.56 KB
Last updated: February 23, 2020