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OOP, SOLID design & Profiling with Unity

OOP, SOLID design & Profiling with Unity Udemy Free download. Develop a “Guitar Hero like” game with Unity. Part 2 : Design & Architecture, making it SAFE, SIMPLE and FAST!.

This course is written by Udemy’s very popular author Fred Moreau. It was last updated on January 13, 2019. The language of this course is English but also have Subtitles (captions) in English (US) languages for better understanding. This course is posted under the categories of Game Development, Unity and Development on Udemy.

There are more than 7933 people who has already enrolled in the OOP, SOLID design & Profiling with Unity which makes it one of the very popular courses on Udemy. You can free download the course from the download links below. It has a rating of 4.3 given by 796 people thus also makes it one of the best rated course in Udemy.

The Udemy OOP, SOLID design & Profiling with Unity free download also includes 5 hours on-demand video, 4 articles, 52 downloadable resources, Full lifetime access, Access on mobile and TV, Assignments, Certificate of Completion and much more.

What am I going to learn?

If you are wondering what you are going to learn or what are the things this course will teach you before free downloading OOP, SOLID design & Profiling with Unity, then here are some of things:

  • Enjoy the benefits of proper Object Oriented Programming with Unity.
  • Take advantage of OOP fundamentals (Abstraction, Encapsulation, Inheritance and Polymorphism).
  • Apply SOLID Design Principles.
  • Take advantage of C# Events, Interfaces, Abstract and Generic Classes.
  • Use Eager or Lazy evaluation depending on the context.
  • Use the Profiler with custom samplers and recorders to benchmark different designs.

What do I need?

These are the very few things you need first before you can free download OOP, SOLID design & Profiling with Unity:

  • Being familiar with Unity Editor and MonoDevelop (or Visual Studio).
  • Being familiar with Unity C# basics (MonoBehaviour).
  • Having followed the Model-View-Controller course (optional).

Is this course right for me?

If you are still confused whether you should free download OOP, SOLID design & Profiling with Unity or is it the course you are actually looking for, then you should know that this course is best for:

  • Unity developers willing to become experts.

Course Description

This course is the second chapter of a series of training on Unity, focusing on team work between designers, artists and programmers.

Every chapter in this series touches on a specific subject of the game industry.
This course follows on the previous chapter, touching on the model-view-controller design pattern and covers everything you need to know about software architecture with Unity.

In this chapter, we’re going to start of the end of the previous chapter in which we started to build the data structure and base architecture of a Guitar Hero, or Tap Tap Revenge like game.

As suggested in Agile practices, we’re going to start with a simple requirement, which will allow us to think the architecture of the project. We’re going to add a Debug Helper component, so that designers, artists and QA can easily test features. We’re going to split Inputs from the Controller to make it easier later to support multiple platforms. And we’re also going to add depth to our TrackView so that it can be easily enhanced in the future.

We’re going to review, and put in practice the Object Oriented Programming fundamentals (Abstraction, Encapsulation, Inheritance and Polymorphism), and take advantage of Abstract Generic Classes and C# Events.

We’re also going to apply the SOLID design principles :

  • Single Responsibility Principle
  • Open Closed Principle
  • Liskov Substitution Principle
  • Interface Segregation Principle
  • Dependency Inversion Principle

We’ll touch on evaluation and compare Eager evaluation and Lazy Evaluation, outlining their benefits in the context of video game development.

Last but not least, we’ll add custom profiling code to our classes and use the Profiler to compare the footprint of different designs.

At the end of the course, programmers will have all the necessary knowledge and skills to design a game architecture to empower other programmers as well as artists and designers in the team.

Free Download OOP, SOLID design & Profiling with Unity

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